click image to enlarge

World of Warcraft

rating: 4.00 out of 5 with 642 votes
Manufacturer: Vivendi Universal
Platform(s): Macintosh, Windows XP, Windows, Mac OS X
Format: CD-ROM
ESRB rating: Teen
Release date: 23 November, 2004


Special feature(s):

  • CD-ROM
  • Adventure together with thousands of other players in an enormous, persistent game world
  • Create and customize your own hero from the unique races and classes of the Warcraft universe
  • Explore an expansive world with miles of forests, deserts, snow-blown mountains, and other exotic lands
  • Visit huge cities and delve through dozens of vast dungeons
  • Enjoy hundreds of hours of gameplay with new quests, items, and adventures every month

Computer Game Description:

World of Warcraft didn't invent the online role-playing genre, but it certainly benefits from the missteps of other titles that have come before. A mind-boggling array of improvements in graphics, gameplay, networking, and interface--really every category--makes this game the crown prince of the genre, a great starting place for newbies, and a challenge to any other MMORPG currently in the works.

Inside the human camp
The game's beautifully rendered locations are filled with small details, such as flying birds and flowing water.
A History of Conflict
WoW takes place just four years after the real-time strategy Warcraft series, which chronicles a 25 year struggle between the Alliance (humans, dwarves, gnomes, and elves) and the Horde (orcs, tauren, trolls, and undead). Even though there's tons of accumulated story to the series, new players should not be daunted. The background is there for you to explore, but you don't have to tread a lot of Azeroth history to get into the action.

The makers boast 2,000 existing quests with more being added, many of them noncombat in nature.

The game looks magnificent. There's plenty of detail and variety to the landscapes and interiors, and the artwork has a refreshingly playful style. There's not a lot of variety in the character creation process, but with all the skills and proficiencies to combine in the game, WoW focuses its customization not on the appearance of your character but rather on the character of your character. The game lets you adopt any two trade skills, regardless of character race or class, and combine those skills in useful ways. If you choose skinning and leatherworking, for example, you can fashion bags from the carcasses of monsters you defeat, which will allow you to carry even more inventory items.

Expanded Commerce
You can sell the items you make, find, and loot through a variety of outlets. Like any role-playing game, WoW has merchants who will buy your cast-off items for fixed prices, but you can also sell to other players at your own price through in-game chat or by leaving it with one of the auction houses located across the map. This virtual free market is a game within the game, like Monopoly somehow inserted into the middle of Chess. Heck, you can even send items C.O.D. to other players via the game's mail system.

In-game quest log
The game's Quest Log keeps track of up to 20 quests at a time.
In other online role-playing games, starting players have to invest dozens of hours whacking at small prey and doing other odd jobs one at a time to gradually "level up" to more interesting challenges. WoW lets players accept a variety of quests--up to 20 at a time without penalty for abandoning any of them before they're complete. The makers boast 2,000 existing quests with more being added, many of them noncombat in nature. Where some games only grant experience through battle, WoW grants experience for exploring and fulfilling quests too.

A Level Playing Field
There's also a built-in handicap for casual players where your character enters a rest state when you log off from the game. The longer you're logged off (up to a week), the bigger the experience bonus you'll get when you return to battle. An enemy tagging feature--the player who lands the first attack on an enemy claims the loot for himself or his party--prevents onlookers from swooping in and pilfering items from a monster that you brought down. That resolves a common complaint of other titles.

WoW interface
Icons and pop-ups help put complex controls easily within reach.
Most games severely penalize players when they die in-game, usually by shaving experience points, funds, or both. In WoW, death just relocates your ghost to the nearest graveyard, and the only penalty is the time it takes you to get back to resurrect your character's corpse.

All of this makes for a very complicated game, but the well-designed interface puts all the game's elements into icons either visible framing the action or within a simple keystroke. The enemy's artificial intelligence is quite strong too: Monsters will join nearby fights to aid their comrades, switch targets strategically midbattle, and ambush players. The map system fills in details on places you've visited, so you always know where you are and where you've been.

Overall, World of Warcraft is a game that's easy to learn, challenging to master, beautiful to watch, and tons of fun to play. --Porter B. Hall

Available Accessories:


World of Warcraft 60 Day Pre-Paid Time Card

World of Warcraft Expansion: Burning Crusade

Ideazon Zboard Gaming Keyboard

Logitech MX 510 Performance Optical Gaming Mouse (Red)

Logitech MX 510 Performance Optical Gaming Mouse - Blue
rating: 1 out of 5

Do you like downloading patches?

I started installing this game three hours ago. I am on my third downloaded patch (I think it does something to the druids). If you have less than 18 hours a day to devote to gaming, this is not the game for you. Go outside. Get some sunshine.
rating: 4 out of 5

Extremely Addictive!

World of Warcraft is a fantastic adventure game.

Awesome graphics with details of the architecture and landscape. It's definitely a lot of fun of role-playing multiplayer game.

Have to have it and play!!!
rating: 3 out of 5

40+ Hours a Week learning Nothing

This game is a game that is extremely appealing. The graphics are nice, the gameplay seems very interactive and you get to fight huge battles against tons of other characters PvP mode.



I played Diablo 2 back in the day and this game somewhat reminds me of it (except for the $15 monthly fee for WoW). When I say it reminds me of Diablo 2, I say that in a negative way. Here is what I mean:



I played Diablo 2 for roughly 2 years. In two years, I got to the point where I was putting in 5-6 hours a day every single day of my life into the game. I tried desperately to level up my character and get the fanciest items but I never could. None of the elite players gave a damn about me and would not help me. I even got to the point where I was buying items on ebay.



DO NOT LIE TO YOURSELF FOLKS!! This game is no different in terms of its feel. If you buy it, you will be a guy playing new with people who played the game for years. They don't care about you. They don't want to help you. They don't want you on their team and they don't want anything to do with you. Even if you spend more than 40 hours a week playing this game (a must at lvl 60), there is no guarantee that you will make it big with any kind of guild, or have any kind of fancy elite items.



If you go on careerbuilder.com and you spend 5-6 hours a day every single day, you could probbably be a millionare in less than two years. You could learn a real life skill (maybe even lose your virginity!!). Who knows what you could accomplish?? I am not saying in any way shape or form that this videogame itself is bad, but is this really the best thing that we as human beings can do with our time?? Be honest.